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> I built this yesterday, and don't really like the steel texture. I'm
> using:
>
> texture{Silver_Metal scale 0
> normal{bumps .1 scale 0.00000001}
> finish{reflection .13 ambient .12}}
>
> How can I improve this and make it dirty-looking?
Oooo... too much ambient. :-S I thought it looked (who did they say in
The Matrix?) "a little weird".
As for looking more dirty... I can only suggest adding pigment texturing
to try to make it look like it has concentrations of dust, etc. in the
hard-to-clean resesses. (Probably a nightmare to texture!) And make it
less reflective, turn down the specular hilight, etc. Sorry - not much
help I know!
Certainly an interesting model though!
Thanks.
Andrew @ home.
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